Official change summary
Some load-time errors, garage NPC navigation and incorrect Worker Management Board lockouts were corrected.
New ghost-patrol occurrences were addressed, but cleanup of already affected saves was explicitly still in progress.
Registration-form orientation, ultrawide death screens and the Holding Cells tutorial marker were corrected.
Photos and evidence gained disposal through the Trash Can/Garbage Truck.
- Published
- 2026-09-24 · UTC
- Affected systems
- Stability · Save · Staff · Patrol · Cases · UI
- Product
- Full Version · App 2938460
What changed for players
Prevention of a new ghost patrol does not mean an existing ghost assignment has been removed from a save. Preserve that distinction when reporting.
- Save Not LoadingMONITORING in the current issue database. A missing save entry is not automatically the crash addressed by #21. The historical cache workaround below is for load crashes only, not a promise to recover deleted or corrupted saves.
- Game Crashing on LoadMONITORING in the current issue database. Crashing before the main menu, while loading a save and during play are different symptoms. No launch command, driver version or blanket folder deletion is verified here.
- Officer StuckOFFICIALLY FIXED in the current issue database. Officer movement problems are not interchangeable with a dispatch that exists without officers. See the dispatch-map issue for that unresolved older-save boundary.
Read this patch in sequence
This is a historical note, not the latest patch. Patch Notes #21 is the latest verified announcement. Later changes may supersede recovery advice or add a different fix for a similar symptom.
The summary covers the official post, not every system in the game. The related guides and issue links below help separate the named correction from a broader unresolved report.
Patch evidence
Updated . Historical demonstrations retain their original dates; a patch label is not a numeric build ID.
