Patrol car
The basic-equipment reveal positions the patrol car as the vehicle that carries an officer and equipment to interventions around Winston Springs.
Fuel is part of travel context
An August developer post says the FUELL station supports longer patrols and everyday trips. No consumption model or route optimization is published here.
Prison transport is a special purpose
The prisoner-management demonstration describes a station vehicle for prison delivery. Its exact capacity and current transfer controls are not established as general rules by an achievement objective.
- Patrol car
- Field response and equipment
- Prison van
- Inmate transfer context
- Other vehicles
- Not verified as a complete list
Patch changes relevant to this guide
Reviewed against the official Full Version notes below. Earlier developer demonstrations retain their original source dates; this review does not verify unpublished costs or every release-build interaction.
- Patch Notes #13For the historical vehicle workaround, the developer specified proximity to the station, preferably the garage. Later #16/#17 vehicle fixes are more recent.
- Patch Notes #17Use Lost and Found and the newer dispatch recovery behavior before assuming permanent loss. No exact despawn timer or guaranteed recovery of every older save is stated.
- Patch Notes #20Prevention of a new ghost patrol does not mean an existing ghost assignment has been removed from a save. Preserve that distinction when reporting.
Patch evidence
Updated . Historical demonstrations retain their original dates; a patch label is not a numeric build ID.
