A potential fix targets the major crash while loading a save; the developer asks affected players to retry and provide saves if it persists.
Thrown-away trash now counts toward the Clean up the Police Station mission as intended.
Update and try the same save before any cache workaround. Because the developer still struggles to reproduce the crash, this site's save-load issue remains MONITORING, not universally fixed.
FSR was temporarily disabled after crash reports; unsupported-card DLSS activation was corrected.
Placement mode gained NPC-facing indicators for fax, shredder and paper shelves; shelf interactions improved.
Missing worker lockers that could not be rebuilt and rare file-cabinet pickup failures were addressed.
Deleting guns with the Trash Can no longer triggers the specified armory duplication problem.
Do not use this historical note to claim FSR remains disabled: #19 re-enabled it the next day. Keep the cabinet pickup fix distinct from case-board objectives.
Meshes and traffic near the station were optimized. Search-dropped items can despawn over time, with station/motel items excluded in the note.
Registration forms gained a clearer appearance; bug reports attach a freshly created autosave.
Lost and Found and its tutorial were added; unintended broom destruction by the Trash Can was addressed.
Missing vehicles after dispatch and future blocked-vehicle returns gained corrections and a garage-return failsafe.
Use Lost and Found and the newer dispatch recovery behavior before assuming permanent loss. No exact despawn timer or guaranteed recovery of every older save is stated.
The Supply & Demand handcuff objective and handcuff-board placement mode were corrected.
Loose weapon/item physics received small optimizations.
In-game crash and bug reporters were added.
The handcuff mission fix concerns its objective and placement interaction, not a newly verified weapon statistic. Use the reporter to supply reproducible context.
Detective workstation file interactions and files floating above desks were corrected.
Infraction markers follow the NPC rather than the abandoned car; the one-UPS placement restriction was corrected.
The player Trash Bin gained removal of duplicated pistols, shotguns and handcuffs.
The developer offers a cleanup action for duplicate equipment. Later #18 and #19 correct separate duplication triggers; do not collapse them into one universal resolved bug.
Delivery vehicles and the prison bus no longer receive inappropriate infractions.
The police-car return radius near the station was adjusted as a tentative vehicle-unavailable correction; wider-world recovery was still being worked on.
Unsupported graphics cards were prevented from enabling DLSS/Nvidia Reflex; nonfunctional item interactions lost untranslated labels.
For the historical vehicle workaround, the developer specified proximity to the station, preferably the garage. Later #16/#17 vehicle fixes are more recent.
Officer deaths on missions became less likely and responding police vehicles gained emergency lights.
A traffic-reset button was added to the pause menu.
Speed-gun reload time decreased and battery capacity increased; exact new values were not given.
The upscaling entry was superseded by #18/#19. Use the pause-menu traffic reset for traffic, not as a claimed repair for every dispatch or save problem.
Armory weapon registration, floating files, ticket/dispatch text scaling, assignment-board icons and zoom, and options persistence received corrections.
Briefing vehicle stacking and dispatches without officers were addressed; the item counter became clearer.
Briefing officers can be assigned with the right mouse button as well as drag-and-drop. Stashing uses I and ammo use E in the documented defaults.
For a failed armory task, distinguish unregistered equipment from the later duplication problem. Board input additions are documented defaults, not a complete control chart.