FULL VERSION LIVE · RELEASED SEP 17, 2026 · PATCH NOTES #21 · VERIFIED SEP 25, 2026Verify status
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The dispatch board for selecting a case, officers, equipment and a vehicle
Briefing and dispatch boardDeveloper gameplay · 2026-09-08 · before release; current UI may differ.Official source ↗
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Verified 2026-09-25. Filters use public data in this browser. They do not read your save, store private notes or synchronize with Steam.

25 of 25 issues

MONITORINGSave · updated 2026-09-25

Save Not Loading

Patch Notes #21 offers a potential save-load crash fix, not a confirmed cure for every save. Update and try loading the affected save again; the developer still requests examples that fail.

Safe action

Back up your saves before troubleshooting. Record whether the save is absent from the list, stalls, or crashes during loading. For a repeated load crash, use the in-game reporter or the developer's linked support channel and describe the same save and installed build.

Evidence boundary

A missing save entry is not automatically the crash addressed by #21. The historical cache workaround below is for load crashes only, not a promise to recover deleted or corrupted saves.

Related save guide →
MONITORINGSave · updated 2026-09-25

Game Crashing on Load

The latest verified note, #21, cautiously targets the major crash when loading a save. #7 and #20 fixed narrower load errors earlier; do not treat any of these as proof that all startup crashes are solved.

Safe action

Let Steam complete the update, restart the game, and reproduce with the same save. Record when the crash occurs and whether another save loads. Keep a backup and submit the affected save only through the official developer support route if you choose to share it.

Evidence boundary

Crashing before the main menu, while loading a save and during play are different symptoms. No launch command, driver version or blanket folder deletion is verified here.

Related save guide →
MONITORINGPerformance · updated 2026-09-25

Low FPS

Several patches optimize background work, item physics, meshes and station-area traffic. No official note promises a target FPS or universal graphics preset; continued optimization is acknowledged.

Safe action

Compare the same location, resolution and save after updating. Note whether performance falls at the station, in traffic or throughout the game. Change one available graphics option at a time and retain the setting only if your own comparison improves.

Evidence boundary

The published minimum specifications are not a 60-FPS guarantee. This guide has no measured hardware benchmark and will not invent an optimal preset or percentage gain.

Related performance guide →
MONITORINGPerformance · updated 2026-09-25

Stuttering and Frame-Time Spikes

Physics, traffic and asset optimizations are relevant to uneven performance, but the notes do not establish one cause or a universal stutter fix. Treat repeated pauses separately from consistently low FPS.

Safe action

Record the trigger: entering the station, approaching traffic, handling items, or loading a save. Compare the same route after updating, and include scene and hardware details in a report. Avoid changing several settings at once if you want a useful comparison.

Evidence boundary

No source here identifies shader compilation as the cause of every pause. The developer's historical load-crash cache workaround is not a verified general stutter remedy.

Related performance guide →
OFFICIALLY FIXEDPerformance · updated 2026-09-25

DLSS Not Working

Patch #19 re-enabled DLSS while preventing unsupported graphics cards from enabling it. An unavailable option on unsupported hardware is a compatibility restriction, not evidence that the restored feature is broken.

Safe action

Update first, inspect the game's available upscaling options and confirm your card supports the selected technology. Apply the option and compare in the same scene. Report a supported-card failure with the card model and the exact menu behavior.

Evidence boundary

The notes do not list every supported GPU or promise an FPS gain. Do not force an unavailable option through unverified configuration edits.

Related performance guide →
OFFICIALLY FIXEDPerformance · updated 2026-09-25

FSR Not Working

FSR was temporarily disabled in #18 after crash reports and restored in #19. Advice that it is still globally disabled is outdated for the latest verified patch sequence.

Safe action

Complete the update and check the upscaling menu again. If enabling FSR reproduces a crash, record the GPU, setting, save and scene and submit a fresh report. You can compare behavior with the option off without deleting progress.

Evidence boundary

Re-enabling FSR is an official change, not proof that every hardware configuration is crash-free. Do not describe #18's temporary restriction as current behavior.

Related performance guide →
OFFICIALLY FIXEDArmory · updated 2026-09-25

Armory Not Registering Equipment

Patch #6 addressed weapons not registering in the Armory container. Patch #15 separately corrected the Supply & Demand handcuff objective and handcuff-board placement mode. These are not the same as gear duplication.

Safe action

Identify whether the container count fails, the mission objective remains incomplete, or placement mode is unavailable. Update and retry only the corresponding interaction. Note the item type and board or container involved when reporting a recurrence.

Evidence boundary

Do not remove all equipment or restart the save as a default fix. The notes establish specific registration and handcuff corrections, not a complete armory unlock guide.

Related armory guide →
OFFICIALLY FIXEDArmory · updated 2026-09-25

Armory Duplication

#14 addressed mass armory duplication and introduced player Trash Bin cleanup for duplicate pistols, shotguns and handcuffs. #18 corrected a Trash Can gun-deletion trigger; #19 corrected handcuffs duplicating after prison transport calls.

Safe action

Update before cleaning duplicates. Keep a backup and distinguish surplus items from equipment you need. Use the developer-documented player Trash Bin option for duplicates only, or seek help through the official support link if your save is overwhelmed.

Evidence boundary

These are three distinct triggers and a cleanup option, not permission to assume every duplicated item in an old save disappears automatically. No money exploit is recommended.

Related armory guide →
OFFICIALLY FIXEDPatrol · updated 2026-09-25

Patrol Vehicle Stuck or Missing

Patrol vehicle recovery changed repeatedly: #16 addressed vehicles stuck after patrols, and #17 addressed missing returned vehicles plus a garage-return failsafe for future blockages. A ghost assignment is a separate issue.

Safe action

Check whether the car is blocked in the world, has returned but is absent from the Briefing Board, or belongs to an empty patrol. Record its assignment and location. Update and inspect the garage and board before issuing another dispatch.

Evidence boundary

The #13 near-garage workaround was limited in scope. Neither it nor the newer failsafe guarantees recovery of every previously affected save.

Related patrol guide →
OFFICIALLY FIXEDStaff · updated 2026-09-25

Worker Stuck or Not Working

The official record distinguishes ignored case shelves (#4), workers stranded after shifts (#9), paperwork/device interactions (#16), and shelf-facing/placement improvements (#18). Match the symptom before choosing a next step.

Safe action

Check the worker's role, active assignment and device access direction. Compare a filled shelf being ignored with an employee unable to reach the fax or shredder. Use the placement direction indicator introduced in #18 when arranging those devices.

Evidence boundary

No source proves every idle employee is bugged, or that one staffing layout is universally optimal. Avoid deleting the room or employee without a backup and a specific reason.

Related staff guide →
OFFICIALLY FIXEDStaff · updated 2026-09-25

Officer Stuck

#8 corrected idle officers restored inside vehicles, #16 improved working behavior, #18 improved paper-shelf interactions, and #20 corrected garage navigation through cars. The location determines which correction is relevant.

Safe action

Record whether the officer is in a vehicle, in the garage or trying to reach station equipment. Review assignment and access space, update, then retry the same task. Include a screenshot of the obstructed path in a report.

Evidence boundary

Officer movement problems are not interchangeable with a dispatch that exists without officers. See the dispatch-map issue for that unresolved older-save boundary.

Related staff guide →
OFFICIALLY FIXEDCases · updated 2026-09-25

Incorrect Case in Holding Cells

Patch #7 explicitly addressed the Incorrect Case error in Holding Cells. This fix concerns that processing error, not a promise that any arbitrary file will be accepted for any prisoner.

Safe action

Update, identify the prisoner and associated case, and retry the holding-cell task shown by the game. Record the exact message and file stage if it repeats. Keep a screenshot before moving or discarding related paperwork.

Evidence boundary

The note does not publish a universal case-answer key or override genuine mismatches between records. This guide does not tell you to bypass evidence checks.

Related cases guide →
OFFICIALLY FIXEDCases · updated 2026-09-25

Case Board Not Working

#10 corrected expanded-case board placement and pickup when using a Documents Box. #14 addressed detective workstation files; #18 addressed rare file-cabinet pickup failures. Identify the surface rather than treating every case interaction as one bug.

Safe action

Note whether the failure occurs at the detective workstation, cabinet, or Briefing Board and whether you are using a Documents Box. Match the objective on screen, update and retry that interaction. Preserve the file instead of disposing of it.

Evidence boundary

A board that lacks a valid prepared case is not automatically affected by the Documents Box bug. No generic reset command or guaranteed puzzle solution is established.

Related cases guide →
OFFICIALLY FIXEDCases · updated 2026-09-25

Documents Box Objectives Not Updating

#8 corrected taking an expanded case to the Briefing Room through a Documents Box. #10 separately corrected picking up and placing an expanded case on the board through that box.

Safe action

Read the exact active objective: transport, pick up and place on board are different checkpoints. After updating, retry the appropriate box interaction and compare the objective state. Include the file stage and interaction sequence in a report.

Evidence boundary

The fixes do not say a Documents Box solves or closes a case by itself. They address objective recognition while handling an already expanded case.

Related cases guide →
WORKAROUNDTraffic · updated 2026-09-25

Traffic Stuck

Patch #12 added a Reset Traffic button in the pause menu. Earlier #4 addressed traffic stopping on small objects, while #17 optimized traffic around the station. Resetting traffic is a recovery tool, not proof every cause is fixed.

Safe action

If traffic is blocked, pause and use the in-game traffic reset introduced in #12. Observe whether the same obstruction returns and record its location. For a dispatched police car, also inspect the patrol-specific issue instead of repeatedly resetting traffic.

Evidence boundary

No source states that traffic reset repairs saves, returns every police unit, or resets cases. Its exact effects on unrelated tasks are not invented here.

Related traffic guide →
OFFICIALLY FIXEDUI · updated 2026-09-25

Interaction Not Working

The patches cover different interaction faults: incorrect activation (#2), rare blocked interactions after loading (#5), missing station-NPC interactions after leaving and returning (#7), and labels on nonfunctional objects (#13).

Safe action

Identify the target, prompt and action before retrying. Record whether the prompt is absent, disabled or triggers the wrong action, and whether loading or leaving the station preceded it. Update and repeat that specific sequence.

Evidence boundary

A removed prompt on a nonfunctional object can be intentional. No patch here establishes a universal keybinding fix or that every resident must offer every action.

Related ui guide →
OFFICIALLY FIXEDStation · updated 2026-09-25

Holding Cell Problems

Holding Cells have separate fixes for incorrect cases (#7), workplace strength (#8), player lock-ins (#11), and tutorial objective-marker location (#20). #11 says getting trapped is harder, not impossible in all circumstances.

Safe action

First classify the failure as paperwork, assignment, movement or tutorial guidance. Compare the corresponding patch and retry after updating. If physically trapped, preserve the save and report the cell and movement sequence instead of deleting progress.

Evidence boundary

These notes do not publish cell capacity, prisoner timers or an escape shortcut. A marker change is not a new prisoner-processing requirement.

Related station guide →
OFFICIALLY FIXEDVehicles · updated 2026-09-25

Police Van Blocked

#5 addressed NPCs blocking the police van after leaving Holding Cells. #13 corrected inappropriate prison-bus infractions, and #19 corrected a separate handcuff-duplication trigger after calling transport.

Safe action

Check whether people obstruct the van's path or the transport interaction itself fails. Record the cell exit and vehicle location. Update and retry the same transfer before treating every delay as a van-navigation regression.

Evidence boundary

These corrections do not verify a transport timer or guarantee that every old dispatch blockage is removed. Do not infer vehicle ownership or unlock conditions from them.

Related vehicles guide →
OFFICIALLY FIXEDStation · updated 2026-09-25

Electricity Overload

#5 addressed electricity demand stacking over time and creating overloads. #1 concerned station reopening after power returned; #14 corrected the inability to place more than one UPS. Capacity and restoration remain different topics.

Safe action

Check whether the station lacks power, reports excessive demand or stays closed after restoration. Review installed equipment and transformer/UPS context, then compare the matching patch. Keep a record of displayed demand before and after the failure.

Evidence boundary

No numerical wattage, UPS runtime or free upgrade is established by these fixes. A real capacity limit is not disproved by the stacking-bug correction.

Related station guide →
OFFICIALLY FIXEDStaff · updated 2026-09-25

Worker Assignment Board Bug

The board's zoom, locked-officer icons and floating files were addressed in #6; stat icons changed in #7/#8. #20 corrected the board appearing locked when it should be available.

Safe action

Determine whether the entire board is locked, a worker is unavailable, the zoom fails or an icon is wrong. Update and retry the affected view. Check actual staff availability instead of relying solely on a stale icon.

Evidence boundary

A UI correction does not make every employee eligible for every role. The patches do not supply an efficiency formula or best staffing ratio.

Related staff guide →
OFFICIALLY FIXEDUI · updated 2026-09-25

Options Not Saving

#6 corrected options being lost when switching tabs; #10 addressed additional menu conditions that prevented changes from saving. Retest persistence rather than assuming a visible setting was stored.

Safe action

Change one option, use the menu's available confirmation control, leave the tab and reopen it. Then restart normally and check again. Record whether the value resets on tab switch, menu exit or relaunch.

Evidence boundary

No source identifies a universal settings-file permission fix. Do not delete the entire Saved folder to test menu persistence.

Related ui guide →
OFFICIALLY FIXEDUI · updated 2026-09-25

Map Zoom Not Working

#2 corrected map zoom; #6 separately corrected zoom on the Worker Assignment Board. The map view and board are distinct, so a report should name which one fails.

Safe action

Open the affected view after updating and retry the input shown by the current game. Record the view, input device and whether other map actions respond. Do not assume a keyboard shortcut from another edition applies.

Evidence boundary

The notes do not publish a complete map-control scheme or prove every input-device issue shares the same cause.

Related ui guide →
MONITORINGPatrol · updated 2026-09-25

Dispatch Map and Ghost Patrols

#20 addresses new ghost-patrol occurrences but explicitly says existing affected saves still need cleanup. Earlier map text, empty dispatch and returned-vehicle fixes do not establish that an old ghost assignment is repaired.

Safe action

Record the case, assigned officers, equipment and vehicle shown on the Briefing Board and map. Distinguish an empty patrol from a missing returned car. Update, preserve the save and report an existing ghost assignment with its context.

Evidence boundary

Do not relabel existing ghost patrols OFFICIALLY FIXED from the prevention claim. No destructive save edit or force-complete command is verified.

Related patrol guide →
OFFICIALLY FIXEDUI · updated 2026-09-25

Respawn Inside a Wall

#9 corrected the player respawning clipped into a wall at the Clinic. The note is location-specific and does not claim to repair every collision or out-of-bounds situation.

Safe action

Update and record whether the failure occurs immediately after a Clinic respawn. Include the location and preceding event in a report. Keep a save backup rather than experimenting with unverified teleport or console commands.

Evidence boundary

There is no official recovery key or exact respawn coordinate in the note. A different stuck location needs its own evidence.

Related ui guide →
OFFICIALLY FIXEDUI · updated 2026-09-25

XP Bar Display Bug

#9 corrected the XP bar being displayed incorrectly in several menus. It documents a visualization fix, not new reward values or a universal solution to progression that has actually stopped.

Safe action

Compare the same progress value in the affected menus after updating. Record which screen differs and whether the discrepancy is only visual. Include the task completed and the displayed values in a report.

Evidence boundary

Do not infer lost XP, changed payouts or station-level thresholds from a display-only patch entry. Exact progression formulas remain unverified.

Related ui guide →
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